Glossary¶
A quick-reference of NLHE cash terms. For the concepts that deserve real depth, follow the links to the concept pages (Poker Math, Ranges & Advantage, Bet Sizing, C-Betting & Lines).
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Fastest way to find a term is the search box (top bar). This page is grouped by category for browsing.
Positions¶
- UTG (Under the Gun) — first to act preflop; tightest opening range.
- MP / LJ (Middle / Lojack) — early-middle position.
- HJ (Hijack) — two off the button.
- CO (Cutoff) — one off the button; wide stealing range.
- BTN (Button) — last to act postflop; widest range, highest winrate seat.
- SB (Small Blind) — posts the small blind; OOP postflop, worst seat.
- BB (Big Blind) — posts the big blind; gets a discount to defend, but plays OOP.
- Position / In Position (IP) / Out of Position (OOP) — acting last (IP) is a structural advantage: more information, better pot control, higher equity realization.
- Initiative — being the player who made the last aggressive action; lets you continuation bet.
Preflop actions & plays¶
- RFI (Raise First In) / open-raise — the first voluntary raise into an unopened pot.
- Limp — just calling the big blind preflop (rarely correct in modern NLHE; sometimes used in SB).
- Limp-reraise — limping intending to re-raise; a trapping line.
- 3-bet — the first re-raise (the open is the "2-bet"). Can be value or bluff/light.
- 4-bet / 5-bet — the next re-raises; 5-bet is usually all-in at 100bb.
- Cold-call / flat — calling a raise (not having already invested).
- Squeeze — a 3-bet after an open plus at least one caller — leverages dead money and the caller's capped range.
- Isolation raise (iso) — raising to play heads-up against a weak limper.
- Set-mining — calling preflop with a small pocket pair hoping to flop a set (~11.8%; needs implied odds ≈ 15–20× the call). → Preflop
- Blind defense — calling/3-betting from the blinds vs a steal; the BB's price (already posted) justifies a wide defending range, but realize it OOP. → Preflop & Blind Defense
- Linear vs polarized 3-bet — see Ranges & Advantage.
Postflop bet types & lines¶
- C-bet (continuation bet) — a bet by the player who led the prior street (canonically the PFR betting the flop). → C-Betting
- Double / triple barrel — continuing to bet the turn / river after c-betting.
- Delayed c-bet — the PFR's turn bet after the flop checked through.
- Check-raise — checking, then raising a bet behind.
- Donk bet — an OOP bet by the player who was not the prior-street aggressor (e.g., a flop check-caller leading the turn). Flop donks are rarely correct; turn donks can be. → C-Betting
- Probe bet — an OOP turn/river bet after the would-be c-bettor checked back.
- Float — calling a bet with a weak/marginal hand intending to take the pot away on a later street, often IP.
- Float bet — an IP bet after calling the raiser's prior-street bet.
- Block / blocking bet — a small bet (usually OOP) to set a cheap price and avoid facing a larger bet.
- Stab — betting when opponents show weakness by checking.
- Check-back — checking IP to end the street (pot control / give-up / trap).
- Give-up — abandoning a bluff line and checking/folding.
Board & texture¶
- Dry / static board — uncoordinated, few draws (e.g., K72r); equities are "locked," favors small/frequent c-bets.
- Wet / coordinated / dynamic board — many draws/connectivity (e.g., T98ss); equities shift street-to-street, favors polarized/larger bets.
- Rainbow / two-tone / monotone — three suits / two of a suit / all one suit.
- Paired board — contains a pair (e.g., K K 4); c-bet often but small.
- Board coverage — how well your range contains the strong combos a board enables.
- Range-favoring vs caller-favoring card — a turn/river that helps the aggressor's range vs the caller's; drives barreling and donk decisions.
Hands, draws & categories¶
- Value (bet) — betting a hand that wants worse hands to call.
- Bluff — betting a hand that wants better hands to fold.
- Semi-bluff — bluffing with a draw that can improve to the best hand.
- Bluff-catcher — a medium hand that only beats bluffs (calls to capture the opponent's bluffs).
- Made hand — a complete hand (pair or better) needing no improvement.
- Nutted / the nuts — the best possible hand (or close); air — no made hand and little equity.
- Flush draw — four to a flush. OESD (open-ended straight draw) — 8 outs. Gutshot — inside straight draw, 4 outs.
- Combo draw — a hand with two draws (e.g., flush draw + straight draw), high equity.
- Backdoor draw — needs both turn and river to complete (e.g., backdoor flush); adds small equity + bluff potential.
- Equity — your share of the pot = chance of winning at showdown given ranges. → Poker Math
- Outs — cards that improve you to the likely best hand.
Ranges → see Ranges & Advantage¶
- Range — the full set of hands a player can have in a spot (think ranges, not single hands).
- Polarized — nuts + bluffs, no medium hands → larger sizing.
- Linear / merged — top-down value, strongest to medium → smaller sizing.
- Condensed / capped — concentrated in medium hands, lacking the nuts; an uncapped range still contains the strongest hands.
- Range advantage vs nut advantage — stronger overall equity vs an edge at the top of the range.
- Equity realization (R) — the fraction of raw equity you actually convert to winnings.
- Balance — mixing value and bluffs so you can't be exploited.
Math & theory → see Poker Math¶
- EV (Expected Value) — the probability-weighted average result of a decision.
- Pot odds — the price you're getting to call; required equity = call / (pot + call).
- Implied / reverse implied odds — money won on later streets when you hit / lost when you make a second-best hand.
- Fold equity — EV gained from the chance your bet makes a better hand fold.
- MDF (Minimum Defense Frequency) = pot/(pot+bet) — minimum share of range you must continue to deny auto-profit bluffs.
- Alpha = bet/(pot+bet) — required fold frequency for a bluff to break even (Alpha = 1 − MDF).
- Bluff-to-value ratio — the mix of bluffs to value bets that makes opponents indifferent (shifts with bet size & street).
- SPR (stack-to-pot ratio) — effective stack ÷ pot; low SPR commits top-pair-type hands, high SPR demands stronger hands. → Poker Math, Multiway & Stack Depth
- Multiway pot — 3+ players; MDF doesn't apply (folds are multiplicative) → bluff far less, value tighter. → Multiway & Stack Depth
- Combinatorics — pair = 6 combos, unpaired = 16 (4 suited + 12 offsuit), 1,326 total. → Poker Math
- Blockers / removal — cards you hold that reduce the combos an opponent can have.
- GTO / Nash equilibrium — an unexploitable strategy; can't be beaten, but doesn't maximally punish mistakes.
- Geometric / pot geometry — equal pot-fraction bets each street to be all-in by the river. → Bet Sizing
- Overbet — a bet larger than the pot; unlocked by nut advantage + polarization.
- Rake — the house's cut; tightens correct ranges and lowers the value of marginal pots.
Solver & study¶
- Solver — software that computes the GTO strategy for a spot (PioSOLVER, GTO+, GTO Wizard).
- Node-locking — fixing one player's strategy to a (sub-optimal) line and re-solving to find the exploit.
- Aggregation report — solver output across all 1,755 flops at once; the tool for extracting cross-board heuristics.
- EV loss — how much expected value a decision gives up vs the solver's best action; the trainer's scoring metric.
- Sim — a solved scenario.
Exploitative & population¶
- GTO vs exploitative — playing the unexploitable baseline vs deviating to punish a specific opponent's mistakes (they're complementary — GTO is the baseline you deviate from).
- Population read / tendency — a pool-wide pattern (e.g., the field over-folds rivers) used to exploit unknowns.
- Leveling — reasoning about what the opponent thinks you have ("level" 1/2/3 thinking).
- Thin value — value-betting a marginal hand that gets called by worse just often enough.
- Bluff-catch — calling with a bluff-catcher to capture bluffs at the MDF-implied frequency.
Results & mental game → see Mental Game & Variance¶
- Variance — the swing of results around your true winrate; huge in poker.
- Resulting — judging a decision by its outcome instead of its quality (a thinking error).
- Tilt — any deviation from your A-game caused by emotion.
- bb/100 — big blinds won per 100 hands; the standard winrate unit.
- EV (in your tracker) / all-in adjusted winrate — your results adjusted to remove all-in luck.
Definitions reflect modern solver-era consensus (GTO Wizard, Upswing, Red Chip, Run It Once, 888poker). Concept pages carry the formulas, examples, and citations.